Tag: Farbrausch

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  • The fourth iteration of our Werkzeug demotool casts first shadows into the public. Code and idea by Chaos, music by paniq, additional wz4 action by fiver2, assisting code by ryg and kb.

    Download from farbrausch.de

    December 30th, 2009 in Blog/Demoscene
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  • fr-041:debris Screenshot
    Finally, a HD video of our 180kb demo “fr-041:debris” is available on Youtube for your pleasure. For the non-demoscene enthusiasts amongst you, this video is generated by a pc executable at the size of a 1024 x 768px photo.
    See yourself.

    February 25th, 2009 in Blog/Demoscene
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  • Farbrausch V2 VSTThe biggest news for the non-demoscener is the availability of a ‘single mode’ plugin version (lacks multitimbrality) which allows you to use it and switch presets like in any other VST. » read on!

    March 26th, 2008 in Gear/News
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  • I’m finally back and halfway alive after surviving this easters’ Breakpoint’07. It’s been my first demoparty in 4 years and most probably wouldn’t have been there without Fiver2 asking me to make the soundtrack for his latest production. After 2 weeks of nightshifts and 2 ‘wasted’ days at the BP’07 i canned the party version of fr-041:debris. soundtrack.

    April 11th, 2007 in Studio/Demos
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  • When Fiver2 asked me to make the music for his next 64kb intro i knew it’ll be quite some work to do. I had to work with Logic Audio again to score the music, back then our intro synth V2 wasn’t available as VST yet. I needed quite some tries until i came up with the prototype of the track which Fiver2 agreed to, last not least it was really finished just in time to enter the compo (as usual). I also remember Chaos having severe issues to get everything running on the compo machine, luckily he did. Last not least it became 1st in the 64k compo *phew* and was lateron the first demoscene production to be ever shown at the Siggraph ’03.

    November 28th, 2006 in Studio/Demos
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  • That’s the first finished, or rather released pc demo by Farbrausch. The Fasttracker player was highly advanced with a few realtime effects and ogg compressed samples.

    May 12th, 2000 in Studio/Demos
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